# Qt AVPlayer ![example workflow](https://github.com/valbok/QtAVPlayer/actions/workflows/main.yaml/badge.svg) Free and open-source Qt Media Player library based on FFmpeg. - Designed to decode _video_/_audio_/_subtitle_ frames. - Supports [FFmpeg Bitstream Filters](https://ffmpeg.org/ffmpeg-bitstream-filters.html) and [FFmpeg Filters](https://ffmpeg.org/ffmpeg-filters.html) including `filter_complex`. - Supports multiple parallel filters for one input (one input frame and multiple output ones). - Supports decoding all available streams at the same time. - Based on Qt platform the video frames are sent using specific hardware context: * `VA-API` for Linux: DRM with EGL or X11 with GLX. * `VDPAU` for Linux. * `Video Toolbox` for macOS and iOS. * `D3D11` for Windows. * `MediaCodec` for Android. Note: Not all ffmpeg decoders or filters support HW acceleration. In this case software decoders are used. - It is up to an application to decide how to process the frames. * But there is _experimental_ support of converting the video frames to QtMultimedia's [QVideoFrame](https://doc.qt.io/qt-5/qvideoframe.html) for copy-free rendering if possible. Note: Not all Qt's renders support copy-free rendering. Also QtMultimedia does not always provide public API to render the video frames. And, of course, for best performance both decoding and rendering should be accelerated. * Audio frames could be played by `QAVAudioOutput` which is a wrapper of QtMultimedia's [QAudioSink](https://doc-snapshots.qt.io/qt6-dev/qaudiosink.html) - Supports accurate seek, it starts playing the closest frame. No weird jumps on pts anymore. - It is bundled directly into an app using qmake pri. - Designed to be as simple and understandable as possible, to share knowledge about creating efficient FFmpeg applications. - Might be used for media analytics software like [qctools](https://github.com/bavc/qctools) or [dvrescue](https://github.com/mipops/dvrescue). - Strange to say this in 21st century, but each feature is covered by integration tests. - Implements and replaces a combination of FFmpeg and FFplay: ffmpeg -i we-miss-gst-pipeline-in-qt6mm.mkv -filter_complex "qt,nev:er,wanted;[ffmpeg];what:happened" - | ffplay - but using QML or Qt Widgets: ./qml_video :/valbok "if:you:like[cats];remove[this]" # Features 1. QAVPlayer supports playing from an url or QIODevice or from avdevice: player.setSource("http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"); player.setSource("/home/lana/The Matrix Resurrections.mov"); // Playing from qrc QSharedPointer file(new QFile(":/alarm.wav")); file->open(QIODevice::ReadOnly); QSharedPointer dev(new QAVIODevice(file)); player.setSource("alarm", dev); // Getting frames from the camera in Linux player.setSource("/dev/video0"); // Or Windows player.setInputFormat("dshow"); player.setSource("video=Integrated Camera"); // Or MacOS player.setInputFormat("avfoundation"); player.setSource("default"); // Or Android player.setInputFormat("android_camera"); player.setSource("0:0"); player.setInputOptions({{"user_agent", "QAVPlayer"}}); // Using various protocols player.setSource("subfile,,start,0,end,0,,:/root/Downloads/why-qtmm-must-die.mkv"); 3. Easy getting video and audio frames: QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { // QAVVideoFrame is comppatible with QVideoFrame QVideoFrame videoFrame = frame; // QAVVideoFrame can be converted to various pixel formats auto convertedFrame = frame.convert(AV_PIX_FMT_YUV420P); // Easy getting data from video frame auto mapped = videoFrame.map(); // downloads data if it is in GPU qDebug() << mapped.format << mapped.size; // The frame might contain OpenGL or MTL textures, for copy-free rendering qDebug() << frame.handleType() << frame.handle(); }, Qt::DirectConnection); // Audio frames could be played using QAVAudioOutput QAVAudioOutput audioOutput; QObject::connect(&player, &QAVPlayer::audioFrame, [&](const QAVAudioFrame &frame) { // Access to the data qDebug() << autioFrame.format() << autioFrame.data().size(); audioOutput.play(frame); }, Qt::DirectConnection); QObject::connect(&p, &QAVPlayer::subtitleFrame, &p, [](const QAVSubtitleFrame &frame) { for (unsigned i = 0; i < frame.subtitle()->num_rects; ++i) { if (frame.subtitle()->rects[i]->type == SUBTITLE_TEXT) qDebug() << "text:" << frame.subtitle()->rects[i]->text; else qDebug() << "ass:" << frame.subtitle()->rects[i]->ass; } }, Qt::DirectConnection); 4. Each action is confirmed by a signal: // All signals are added to a queue and guaranteed to be emitted in proper order. QObject::connect(&player, &QAVPlayer::played, [&](qint64 pos) { qDebug() << "Playing started from pos" << pos; }); QObject::connect(&player, &QAVPlayer::paused, [&](qint64 pos) { qDebug() << "Paused at pos" << pos; }); QObject::connect(&player, &QAVPlayer::stopped, [&](qint64 pos) { qDebug() << "Stopped at pos" << pos; }); QObject::connect(&player, &QAVPlayer::seeked, [&](qint64 pos) { qDebug() << "Seeked to pos" << pos; }); QObject::connect(&player, &QAVPlayer::stepped, [&](qint64 pos) { qDebug() << "Made a step to pos" << pos; }); QObject::connect(&player, &QAVPlayer::mediaStatusChanged, [&](QAVPlayer::MediaStatus status) { switch (status) { case QAVplayer::EndOfMedia: qDebug() << "Finished to play, no frames in queue"; break; case QAVplayer::NoMedia: qDebug() << "Demuxer threads are finished"; break; default: break; } }); 5. Accurate seek: QObject::connect(&p, &QAVPlayer::seeked, &p, [&](qint64 pos) { seekPosition = pos; }); QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { seekFrame = frame; }); player.seek(5000) QTRY_COMPARE(seekPosition, 5000); QTRY_COMPARE(seekFrame.pts(), 5.0); If there is a frame with needed pts, it will be returned as first frame. 6. FFmpeg filters: player.setFilter("crop=iw/2:ih:0:0,split[left][tmp];[tmp]hflip[right];[left][right] hstack"); // Render bundled subtitles player.setFilter("subtitles=file.mkv"); // Render subtitles from srt file player.setFilter("subtitles=file.srt"); // Multiple filters player.setFilters({ "drawtext=text=%{pts\\\\:hms}:x=(w-text_w)/2:y=(h-text_h)*(4/5):box=1:boxcolor=gray@0.5:fontsize=36[drawtext]", "negate[negate]", "[0:v]split=3[in1][in2][in3];[in1]boxblur[out1];[in2]negate[out2];[in3]drawtext=text=%{pts\\\\:hms}:x=(w-text_w)/2:y=(h-text_h)*(4/5):box=1:boxcolor=gray@0.5:fontsize=36[out3]" }); // Return frames from 3 filters with 5 outputs 7. Step by step: // Pausing will always emit one frame QObject::connect(&player, &QAVPlayer::videoFrame, [&](const QAVVideoFrame &frame) { receivedFrame = frame; }); if (player.state() != QAVPlayer::PausedState) { // No frames if it is already paused player.pause(); QTRY_VERIFY(receivedFrame); } // Always makes a step forward and emits only one frame player.stepForward(); // the same here but backward player.stepBackward(); 8. Multiple streams: qDebug() << "Audio streams" << player.availableAudioStreams().size(); qDebug() << "Current audio stream" << player.currentAudioStreams().first().index() << player.currentAudioStreams().first().metadata(); player.setAudioStreams(player.availableAudioStreams()); // Return all frames for all available audio streams // Reports progress of playing per stream, like current pts, fps, frame rate, num of frames etc for (const auto &s : p.availableVideoStreams()) qDebug() << s << p.progress(s); 9. HW accelerations: QT_AVPLAYER_NO_HWDEVICE can be used to force using software decoding. The video codec is negotiated automatically. * `VA-API` and `VDPAU` for Linux: the frames are returned with OpenGL textures. * `Video Toolbox` for macOS and iOS: the frames are returned with Metal Textures. * `D3D11` for Windows: the frames are returned with D3D11Texture2D textures. * `MediaCodec` for Android: the frames are returned with OpenGL textures. 10. QtMultimedia could be used to render video frames to QML or Widgets. See [examples](examples) 11. Qt 5.12 - **6**.x is supported # How to build QtAVPlayer should be directly bundled into an app using QMake and [QtAVPlayer.pri](https://github.com/valbok/QtAVPlayer/blob/master/src/QtAVPlayer/QtAVPlayer.pri). Some defines should be provided to opt some features. * `QT_AVPLAYER_MULTIMEDIA` - enables support of `QtMultimedia` which requires `QtGUI`, `QtQuick` etc. * `QT_AVPLAYER_VA_X11` - enables support of `libva-x11` for HW acceleration. For linux only. * `QT_AVPLAYER_VA_DRM` - enables support of `libva-drm` for HW acceleration. For linux only. * `QT_AVPLAYER_VDPAU` - enables support of `libvdpau` for HW acceleration. For linux only. CMake is not supported. Include QtAVPlayer.pri in your pro file: INCLUDEPATH += ../../src/ include(../../src/QtAVPlayer/QtAVPlayer.pri) And then for your app: $ qmake DEFINES+="QT_AVPLAYER_MULTIMEDIA" FFmpeg on custom path: $ qmake DEFINES+="QT_AVPLAYER_MULTIMEDIA" INCLUDEPATH+="/usr/local/Cellar/ffmpeg/6.0/include" LIBS="-L/usr/local/Cellar/ffmpeg/6.0/lib" ## Android: Some exports could be also used: vars that point to libraries in armeabi-v7a, arm64-v8a, x86 and x86_64 target archs. $ export AVPLAYER_ANDROID_LIB_ARMEABI_V7A=/opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib $ export AVPLAYER_ANDROID_LIB_ARMEABI_V8A=/opt/mobile-ffmpeg/prebuilt/android-arm64/ffmpeg/lib $ export AVPLAYER_ANDROID_LIB_X86=/opt/mobile-ffmpeg/prebuilt/android-x86/ffmpeg/lib $ export AVPLAYER_ANDROID_LIB_X86_64=/opt/mobile-ffmpeg/prebuilt/android-x86_64/ffmpeg/lib $ export CPLUS_INCLUDE_PATH=/opt/mobile-ffmpeg/prebuilt/android-arm64/ffmpeg/include:$CPLUS_INCLUDE_PATH $ qmake DEFINES+="QT_AVPLAYER_MULTIMEDIA" Don't forget to set extra libs in _pro_ file for your app: ANDROID_EXTRA_LIBS += /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavdevice.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavformat.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavutil.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavcodec.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libavfilter.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libswscale.so /opt/mobile-ffmpeg/prebuilt/android-arm/ffmpeg/lib/libswresample.so